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Spring 2025 Semester Courses

Gaming as Literature

Course Description

Explore the intersection of literature and the interactive digital medium of video games. Analyze a variety of video games spanning different genres, platforms and periods; dissect their narratives to uncover the underlying literary elements; and explore the historical and cultural contexts that helped to shape them. Through critical readings, discussions and hands-on gameplay sessions,ndevelop a deeper understanding of the literary techniques employed in gaming.

1 courses found

Course CRN Seats Open Term Credit Dates Days Times Room Delivery
Course:
801-212-001
Gaming as Literature
CRN:
21271
Seats:
22
Term:
Spring Term 2
Credit:
3
Dates:
03/26/25-05/14/25
Days:
WednesdayW
Times:
08:00am-10:50am
Room:
S231 
Delivery:
Hybrid Course

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