Course Listing
Spring 2026 Semester Courses
Gaming as Literature
Course Description
Explore the intersection of literature and the interactive digital medium of video games. Analyze a variety of video games spanning different genres, platforms and periods; dissect their narratives to uncover the underlying literary elements; and explore the historical and cultural contexts that helped to shape them. Through critical readings, discussions and hands-on gameplay sessions, develop a deeper understanding of the literary techniques employed in gaming.
1 courses found
| Course | CRN | Seats Open | Term | Credit | Dates | Days | Times | Room | Delivery |
|---|---|---|---|---|---|---|---|---|---|
Course: 801-212-001Gaming as Literature |
CRN: 21264 |
Seats: 20 |
Term: Spring Term 2 |
Credit: 3 |
Dates: 03/23/26-05/15/26 |
Days: | Times: Online |
  | Delivery: Hybrid Course |
Dates: 03/25/26-05/13/26 |
Days: WednesdayW |
Times: 06:00pm-08:50pm |
Room: E207  |   | |||||
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